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1. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
One other odd thing I noticed is the windows go dark when I go to move the camera around then go back to normal when I finally release the camera button. I guess it's so that when fully transparent the windows get 'more' transparent, but with tran...
- by Adimas Kuran - at 2014.12.10 17:48:42
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2. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
I'd really like a reorientation button/option of the new starmap after I move it around a bit an mess it up :P Don't forget a tactical overlay for the solar system range of the map for us d-scanners (or at least a NESW bearing circle at minimum). ...
- by Adimas Kuran - at 2014.12.10 07:15:14
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3. Announcement:EVE Online: Rubicon 1.3 Issues Thread - in EVE Information Portal [original thread]
It seems the slider for adding a corporation contact doesn't scale correctly and one can only set it to numbers with decimals and not whole numbers. I can set a corp or player as 1.08, but not 1.0 or 2.0. It's odd, I know.
- by Adimas Kuran - at 2014.03.13 19:18:00
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4. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
How about some of those engine noises, didn't bother to mentin it till now, but even zoomed out a ways it loud as doomsday and you constantly get the sound of them powering on and off, even when motionless. Sounds like R2D2 and a jawa being throw...
- by Adimas Kuran - at 2013.11.27 04:48:00
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5. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
I would like to make an addition to the 'unable to save notes', upon looking at a note of a player, it will be deleted before the next lookup, but I think that might be the same thing since the game probably re-saves a note each time you view it. ...
- by Adimas Kuran - at 2013.11.20 02:23:00
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6. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
I'm just gonna add to the fire of the borked combat prob scanning. Most of the time, the points/circles/rings/etc only appear for me if the exact ship type is known. Clicking other entries doesn't remove the marks for the previous ship that I clic...
- by Adimas Kuran - at 2013.09.08 04:34:00
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7. Mission music - in Issues, Workarounds & Localization [original thread]
Maybe I missed something, but it seems the music never changes once I go through an accelleration gate to a mission pocket, just the usual ambient theme.
- by Adimas Kuran - at 2013.07.09 04:28:00
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8. Announcement:Tranquility Connectivity Issues - 23:15 UTC - June 15, 2013 - in EVE General Discussion [original thread]
copypaste typos for the win: Quote: June 15th - 00:40 UTC Unscheduled Tranquility Reboot - Updates Here looks like the servers have been down a loooooooooooong time XD.
- by Adimas Kuran - at 2013.06.16 01:17:00
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9. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
At least that metal door stoped slamming...
- by Adimas Kuran - at 2012.12.20 06:51:00
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10. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Deitis Surtic wrote: Commander Whitford wrote: SHIP EXPLOSION SOUNDS ISSUE The sound of ship explosions cannot be heard properly as the sound of a jet-can being launched plays over the top of them. Unlike the explosions, this sound doesn't...
- by Adimas Kuran - at 2012.12.18 04:46:00
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11. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Maelle LuzArdiden wrote: Ok, after a week of playing I've found these issues: - the new explosion aka steel door seems to behave weirdly in relation to distance, it always sounds like it's right in your ear The forsaken 'Klong', and it's s...
- by Adimas Kuran - at 2012.12.13 17:36:00
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12. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Rose Hips wrote: Ship Explodes = Slamming metal door sound Container Pops = Same slamming metal door sound --- Ships should have a big-badda-boom explosion sound. ..... I've just noticed that when up close to a ship exploding, I hear the m...
- by Adimas Kuran - at 2012.12.11 23:30:00
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13. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
The 'KLOOOONNNNGG'... oh the 'KLOOOOONNNNG' It wouldn't be so bad if it occured the moment a nearby ship exploded as designed, but when someone blows up a ship on grid 250km away you see a poof, maybe hear a small "boom".... then 3 seconds later,...
- by Adimas Kuran - at 2012.12.05 20:11:00
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14. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Just chiniming in now, didn't bother to read any of the above (cause I'm lazy). Seems the starfield backgrounds went 16-bit on my client, maybe it's just me and never noticed untill the 'day comes when a bunch of things change'.
- by Adimas Kuran - at 2012.12.05 19:59:00
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15. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Yes, the ally system seems a bit bugged up, if a corp of an agressing alliance leaves the alliance, they're still a target to the previous defenders, but not the allies the defender has hired to help.
- by Adimas Kuran - at 2012.06.02 02:47:00
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16. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
I've noticed many of the sound glitches from the last update still exists. I still hear the 'shwoop' after the session first changes from going through a gate or entering a station. As well, I still hear no audio from clicking on buttons unless I ...
- by Adimas Kuran - at 2012.05.23 15:18:00
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17. Sticky:EVE Online: Escalation to Inferno Issues - in EVE Information Portal [original thread]
On PC machine, I can confirm some of the audio problems too. Going through a gate or entering a station I get this quick "SHWOP" sound a fraction of a second as the screen changes from Space to Station or System to System. The UI sounds and clicks...
- by Adimas Kuran - at 2012.04.25 01:17:00
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18. Vanilla Credit Card - in EVE Trial Citizens Q&A [original thread]
Anybody know of the best method of purchasing time codes via a store bought pre-paid credit card? I'm aware of being able to linking one to Paypal, but I'm just wondering which site/service will directly take the vanilla cards directly.
- by Adimas Kuran - at 2012.04.11 16:24:00
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